Neon tensionWorldbuilding and horror systems
Chromatic
Recruiting game developers and manga collaborators for the first public-facing franchise slate.
Social and business hub for ongoing projects
Solitude City organizes the work into five active districts, each with its own projects, screenshots, notes, recruiting status, and update feed.
Active districts
Each district is built to hold showcases, screenshots, notes, updates, and application links as the site grows.
Neon tensionWorldbuilding and horror systems
Recruiting game developers and manga collaborators for the first public-facing franchise slate.
Utility glassTools, coding, and city fantasy
Prism Convert is the strongest live utility thread; Second Shadow and Modern Fantasy City need structure.
Late-night amberArcade horror and glow-up stories
Expiration Date has the next game-dev progress milestone; manga track is ready for pitch materials.
Soft syntheticPlayful systems and identity swaps
Hold the Slime needs build showcases and a tutorial path for new contributors.
Aquatic archiveCreature care and fantasy adventure
Omniquarium is the current strongest active showcase and can anchor the district media feed.
Showcases and updates
Use this area for current screenshots, short trailers, build notes, and milestone posts. The first version is structured so each district can later receive its own archive page.
District pages should become living logs for screenshots, dev notes, concept art, and build status.
Applications will route people into the right district based on discipline, experience, and availability.
Tutorials will give new contributors practice tasks before joining active production.
Applications and socials
This area is ready for Discord, YouTube, TikTok, X, application forms, portfolio requirements, and role-specific calls for game dev, manga, coding, art, writing, sound, and testing.
Route people to active needs instead of one generic form.
Give newcomers small tasks before they join production.
Collect announcements, showcases, and community channels in one place.
Standby district
Projects here stay visible without competing with active district work.
1/1 recruits / 30% progress
0/4 recruits / 0% progress